Computer games represents one of the world’s largest and fastest growing entertainment industries, where specialists with the right mix of technical skills and artistic flair are in high demand. This cutting-edge course gives you vital insights into latest industry practice and sets you up for a dynamic career.
- Build the skills and knowledge you need to apply for an exciting range of specialised 3D art roles
- Learn how to use Maya, Photoshop, Substance, Unreal Engine 4 and ZBrush as your core set of tools
- Spend an optional year on industrial placement as part of your studies – a great experience which really sets you apart in the job market
- Study a degree with a 97% overall satisfaction rating in the National Student Survey 2017
- Benefit from the expertise of our teaching team which includes industry professionals
If you have the potential and ambition to study with us, but feel you’re not quite ready to join the BA (Hons) Computer Games Modelling and Animation right now, why not consider taking this course with our Year Zero preparatory programme?
If you are taking Year Zero, you will study modules such as:
- Negotiated Project
- Visual Approaches
- Visual Studies
- Visual Technologies
- Creative Digital Skills
- History and Theory of Digital Practice
- Introduction to 3D Modelling
- Game Texture Development
- Game Studies
- Concept Development for Digital Application
- Computer Games Modelling
- Introduction to 3D Animation
- Real Time Environment Development
- 3D Rigging Systems
- 3D Digital Sculpture
- Specialist 3D Project
- Applied Game Art Production
- 3D Animation for Games
- Professional Portfolio Development
- Advanced 3D Graphics
- Independent Studies
- Game Development
You will study three modules per semester, each delivered through a mixture of lectures, tutorials and practical sessions where you will learn to work with Maya, Photoshop, ZBrush and Unreal® Engine 4. Your year on work placement will take place between stages two and three of your studies.
How you will be assessed
Assessment is 100% coursework through a mixture of group and individual assignments. In the final year, 25% of your assessment will be for a personal project.
September 2019 typical entry requirements
|UCAS points||120 (up to 16 from AS-levels)|
|Specific requirements at A-level|
No specific subject requirements
|Specific requirements at GCSE||GCSE Maths and English Grade C/Grade 4 (or above) or equivalent qualification|
|Interview / Audition||N/A|
Alternative entry qualifications:
- BTEC - DDM
- Access to HE Diploma - 60 credits: 45 at level 3 with a minimum of Dist: 15 Merit: 24 Pass: 6
We usually consider an A-level in General Studies as a supplementary qualification. A good application/performance will be taken into account if you do not meet the criteria/offer conditions.
Our entry requirements for this course should be read together with the University's general entry requirements, which details subjects we accept, alternative qualifications and what we're looking for at Derby.
The computer games industry needs specialists with a powerful combination of skills so this degree makes you highly employable.
Having completed the programme, you will be capable of creating and animating 3D art in a real-time environment using the very latest techniques. You will also be able to demonstrate your flair and originality to prospective employers.
In addition, you will discover that the skills you have developed can be transferred to a range of different industries such as film and visualisation.
If you need any more information from us, eg on courses, accommodation, applying, car parking, fees or funding, please contact us and we will do everything we can to help you.Contact us
† Additional information about your studies
4 years with a placement year
Download programme specification
Like most universities, we operate extended teaching hours at the University of Derby, so contact time with your lecturers and tutors could be anytime between 9am and 9pm. Your timetable will usually be available on the website 24 hours after enrolment on to your course.
Additional costs and optional extras
We’re committed to providing you with an outstanding learning experience. Our expert teaching, state-of-the-art facilities and great employability prepare you for your future career. As part of our commitment to you we aim to keep any additional study costs to a minimum. However, there are occasions where students may incur some additional costs.
Included in your fees
- Software - Z Brush and Adobe Creative Cloud via university labs. Maya, Substance Suite, Unreal Engine 4 - available for free download at home
- Study trips - previously EGX Birmingham £15, Harry Potter World £35
- Industry speakers
Mandatory costs not included in your fees
- Wacom PTH-651-ENES Intuos Pro Graphics Tablet - from £229.99 (This is the model recommended by the College - others are available)
- Printer consumables approx. £100 per annum
Optional costs not included in your fees
- Recommended to purchase a portable hard drive approx. £50 -£100
- Personal computer with high end graphics card for game development outside of University (Prices vary but on average £1500)
Please note: Our courses are refreshed and updated on a regular basis. If you are thinking about transferring onto this course (into the second year for example), you should contact the programme leader for the relevant course information as modules may vary from those shown on this page.