Creative Technologies Research Group

Newly established in 2010 the Creative Technologies Research Group and E2S2 have been created out of the long established Signal Processing Applications Research Group. The Creative Technologies Research Group focuses on exploring the fascinating interface between artistic application and technology, created by the worlds of commercial music, live performance, multimedia, and sound arts. It draws together expertise in acoustics, signal processing for sound, music, video and multimedia technologies, aesthetics, aural perception and cognition, music composition applying digital techniques, surround sound and performance/live event technology and techniques. 

The group's acknowledged expertise is in having a real understanding of current technology and an ability to push the boundaries forward, areas of research include:

Aural Perception and Cognition

Much of the group's current work into surround sound technologies has used aural perception and cognition in order to optimise and quantify its performance.

Acoustics

Expertise in acoustics lies in the areas of auralisation, modelling and analysis.

Music Composition Applying Digital Techniques

Music practice is a strong feature with the use of technologies developed in-house resulting in practice-based research outputs.

Signal Processing for Sound, Music and Multimedia Technologies

A high impact research area is the applied signal processing output of the group.  Current surround sound software research outputs are used by computer games companies (Codemasters and Rockstar North) and the BBC.

Performance & Live Event Technology and Techniques

A number of recent projects have featured performance and live event technology research, especially in the field of technical Theatre and large scale, interactive multi-media productions incorporating surround sound and vision.

Creative Technology Education

Based in the School of Technology, members of the group take the lead in University practice in the use of Technology Enhanced Learning, with a teaching fellow amongst the membership.  Members are also active in teaching and learning research and consultancy.

Arts, Design and Technology