BA (Hons) Computer Games Modelling and Animation

Why choose this course?

  • This degree has been developed with the games industry to ensure that the content is both up-to-date and relevant.
  • Our teaching team includes industry professionals who will support you to gain the right skills to be able to apply for a range of specialized 3D art roles. You will use Maya, Photoshop and the Unreal Development Kit, as well as Z Brush, as your core set of tools.
  • You can also opt to take your third year as a placement year. Spending a year in industry is great experience and really sets you apart, after you have graduated, to enter the job market.
  • This course is for you if you're keen to understand both the computer modelling and animation aspects of games production. If, however, you are more interested in programming, then see our BSc (Hons) Computer Games Programming course details.
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Fact file

UCAS code: GG64

Start date: September

Course length: full time: three years, or four with optional placement year.

Campus: Kedleston Road site, Derby Campus

This course is available to international students

About this course

This degree concentrates mainly on the production of art-related assets for computer games. You will learn traditional core skills as well as industry-standard practice in modelling, texturing and animation. You will be encouraged to use real-time development engines to demonstrate your work within a gaming context. As in industry, you will use your skills collaboratively. You'll create game content in teams as well as having the opportunity to work with programmers from the Computer Games Programming course. You will also get the opportunity to develop your understanding of games as a visual medium and the technical theory of game art production, as well as the relationship between art and gameplay mechanics.

What you will cover

Entry requirements

Our entry requirements are usually 280 UCAS points, of which at least 240 will be from your core A2s (full A levels) or equivalent qualifications such as a BTEC Diploma, International Baccalaureate, Scottish Highers etc, including Art and Design.

We will accept up to 40 points towards the total from level 3 qualifications such as AS levels (where those AS levels are not taken on to A2 level), the Extended Project or Music qualifications.

We don't accept points from Key Skills Level 3. If you have any questions about what is, or isn't, accepted please contact our Admissions team.

We also accept the Access to HE Diploma.

Your points at level 3 will be in addition to 5 GCSEs at grade C or equivalent level 2 qualifications.

The UCAS tariff points are a guide - we'll also consider all of the information that you've included in your application. We will want to see that you're enthusiastic and motivated to take this course and that you have the potential to benefit from coming to university.

General undergraduate entry requirements

How to apply

UK/EU students

  • Full time students should apply for this course through UCAS.

International students

Information for international applicants

Applying for an undergraduate degree

Fees and finance

Fees for 2013/14

This is a resource intensive course.

UK/EU students

  • Full time: £8,250 (each year)

International students

  • Full time: £10,225 (per year)

*These fees apply if you're starting this course between September 2013 and August 2014. We recommend you check fee details with us though, as they can change. Costs can increase each year.

How you will learn

How you'll learn

Three modules are studied per semester, each delivered through a mixture of lectures, tutorials and practicals.

How you're assessed

The programme is 100% coursework based and has a mixture of group and individual assignments. 25% of the final year is assessed through a personal project.

Careers and employability

The computer games industry is one of the largest and fastest growing entertainment industries in the world and needs specialists with the right mixture of skills. Having completed this programme, you will be able to create and animate 3D art in a real-time environment using the very latest techniques. Not only will these assets be technically relevant, they will also help you to demonstrate your flair and originality, making you highly employable.

What our students say

"Because this course is run by industry professionals we learn how the games industry works and, most importantly, the requirements of a 3D artist. This is really helpful in preparing us for when we start applying for jobs." 

Ali Khalil

Contact details

If you are a UK or EU student, contact us

T: +44 (0)1332 591167
F: +44 (0)1332 597724
E: askadmissions@derby.ac.uk

Submit an UK or EU enquiry here

If you are an international student, contact us

T: +44 (0)1332 597235
E: bclinternational@derby.ac.uk

Submit an international enquiry here

Where will I study?

Kedleston Road site, Derby Campus