Session Abstracts

Sessions will take place in 3 time slots as below.  The Session Matrix lists all sessions at a glance.  You are also welcome to choose the 'no session' option (designed for networking).

All sessions are split into themes:

  • Future Learning (all session references beginning with FL)
  • Technology Enhanced Learning (all session references beginning with TEL)
  • Pedagogic approaches (all session references beginning with PA)
  • Assessment (all session references beginning with A)
  • Employability (all session references beginning with E)

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Parallel Sessions A

Parallel Sessions B

(TEL1) Bringing theory to life through immersive learning experiences: Using virtual reality in the classroom

Facilitated by Joanne Bishton and Rob Higson

Theme – Technology Enhanced Learning

This session introduces and explores ‘Edens’, a virtual reality learning solution developed by Joanne Bishton and the TEL team in Learning Enhancement enabling students to interact with representations of landscapes in a fully immersive way using 360 degree filming techniques, mobile devices and a VR headset. Demonstrating how students can learn and practice theory in a creative virtual space, delegates will have an opportunity to experience time, place and space from alternative perspectives using virtual reality tools.

(TEL4) Digital badges: The practice and potential at Derby

Facilitated by Munib Hadi and David Bryson

Theme – Technology Enhanced Learning

Digital badges were launched to be recognitions of skills that can be acquired from multiple sources, and in any subject or topic area (Mozilla Foundation, 2011). Badges enable academic and non-academic learners to collect and display their achievements and to enhance their training and qualification repertoire. This session presents insights into the digital badges pilot project led by the Innovation Hub through highly successful MOOCs, and considers how digital badging might be used more widely.

(PA2) Using gamification in HE teaching

Facilitated by Louise Robinson

Theme – Pedagogic approaches

Gamification in teaching is becoming increasing popular and encourages a different form of creativity within the educational environment. In this session the similarities which already exist between games and education will be discussed and some key play mechanics (how games work) will be considered in relation to HE teaching and the development of ‘21st century’ skills. Ideas for gamifying current teaching, such as easy-to-use free software and simple game concepts, will be demonstrated and examples provided of how gamification is already being used in undergraduate teaching at Derby.

(PA5) An experiential model for learning: Putting theory into practice

Facilitated by Charles Spring

Theme – Pedagogic approaches

This workshop presents the development of an experiential learning and teaching model that can be applied in a variety of different educational settings (Spring, 2015). It will also enable attendees to engage in practical sessions that emphasise the attributes of the model. The model itself has evolved from the work undertaken by the author in several different international educational settings, primarily the development and successful delivery of a BA (Hons) programme in Martial Arts Theory and Practice. The workshop will include some practical applications but these will not be overly physical or require attendees to wear any particular clothing/shoes.

(A2) Student voice through assessment choice? Developing practice and a research agenda

Facilitated by Sheena Bevitt

Theme – Assessment

This session presents the case for developing student voice in the assessment process through student choice or ‘cafeteria assessment mechanisms’. Instead of imposed assessment methods, students could be presented with freedom to choose from a menu of possible assessment methods to demonstrate prescribed learning outcomes. The aim of the session is to identify key questions which need to be addressed through further research in this area and to invite expressions of interest to develop these into a multidisciplinary pilot and research project for publication and dissemination to the wider HE community.

(DVC) Telling It Like It Is

Facilitated by Philip Plowden

This is an opportunity for you to come and talk to Professor Philip Plowden, Deputy Vice-Chancellor (Academic Portfolio) and Professor Malcolm Todd, Pro-Vice Chancellor-Student Experience, in order to discuss what you feel are the key learning and teaching issues for the university and for your programme/subject area as we develop the new Learning & Teaching Strategy. This comes at a time when the university is also needing to respond to the changes in the HE White Paper: Success as a Knowledge Economy: Teaching Excellence, Social Mobility and Student Choice and the proposals for a new Teaching Excellence Framework (TEF), and the implications of both for higher education.

(E2) Studio in studio: Collaborative working and employability in visual communication

Facilitated by Stuart Poynton

Theme – Employability

In 2015 a student design group was created to tackle design briefs that not integrated into core teaching. Students put themselves forward to be part of this design group, which they called ‘PLY’, created to give greater opportunities for collaborative working, PDP, creative studio ‘like’ experience, links with design agencies, mentoring, live projects and clients.

This presentation highlights the impact on student experience, employment opportunities and student attainment. It will also examine how PLY will progress as graduating students move into industry, it’s move to becoming the Student Union Design Society and its integration into core curriculum and employability activities.

(E5) Work experience at the UoD: real world learning and beyond

Facilitated by Tom Staunton and Jacqui Measures

Theme – Employability

Real world learning and work based learning are woven through the design of a wide range of courses across all seven colleges.  The new LTA Strategy aims to develop these approaches further, aspiring to ‘extend opportunities for ‘learning through doing’ via well structured, credit bearing and supported WRL/WBL of measurable value in all courses for all UGT on-campus students ’.

Drawing from a wider consultation exercise by the Careers and Employment Service (CES), this workshop explores opportunities for learning through doing and the features of high quality real world and work based learning experience.  

Parallel Sessions C

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